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Whoooo May 5, 2008

Posted by royalknight in Anime, BL Game Project.
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That’s what I felt like after finishing Slayers NEXT (recommended by the great Arai). A nice ol’ fantasy adventure with a nice, in-depth world to support it. Slowly but surely, I’m gearing up for Slayers Revolution (which I hope will be good and not suffer from any “resurrection sickness”).

In the last post, I mentioned being concerned about lag between frame and location, so I went and ran some ad hoc tests. Turns out that, at least on the computer I’m using, the difference in lag is less than millisecond. ^^; I guess I was worrying too much… In any case, Codename Spark reached v0.0.6.3, and about all I really want to do with it for now. Guess it’s time to move onto another section… probably image layers? Since I’ve done so much graphical coding so far (which is definitely not my forte), I guess it’s good to continue with it until I get sick of pixels and SDL_Surfaces and whatnot. That way, doing something far more interesting, like reimplementing the ZODIAC system I had before, will be far, far more engaging.

Lately, I’ve been getting more ideas for Eldeen’s world, to the point that I might just end up writing some of this stuff down. Maybe afterwards, it’ll make more sense. Hopefully, after all of Nekohime is said and done, I can use the engine to recreate my new world. At the very least, it’ll serve as a nice way to demonstrate other things you can do with it.

RK should stop staying up so late. He should also stop doing stupid mistakes that would take over an hour of debugging to figure out, only to change a two 0’s into two i’s. God save us all.

Spark v0.0.6.3

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