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AX 2008, Wednesday (Day 0) July 3, 2008

Posted by royalknight in #beastslair, Anime, Anime Expo, Japanese, TYPE-MOON.
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Funnily enough, most of the day was me helping WhiteMage clean up stuff and doing last-minute stuff for her. Not exactly fun, as I was hoping not to be straining my arms so early. =_=

When we actually did take off, we had fun navigating through downtown LA. Sticking to the driving directions probably saved us, as we were oriented towards the parking lots. Yay~.

The Los Angeles Convention Center is definitely worthy of AX. A huge, clean, modern monstrosity of a structure. Air-conditioned with wide corridors, grand entranceways, and an easy to follow format. Far nicer than Long Beach. I didn’t see much in the way of LACC and Nokia theater personnel, though, so I’m still wary actual operating experiences. But, it honestly can’t be much worse than last year.

Registration was a breeze. Ten to fifteen minutes of waiting or so, followed by a five second swap of the barcode ID and confirmation. Wow, I wish they had this system all the other years, as well.

Being a snap-happy fella’, I took some random pictures.

I had hurt my foot on the previous day, and was worried that it would be a hinderance, but it didn’t seem like a problem while walking around. There wasn’t much of a rush, as the convention center was mostly empty. I caught some video of a random Melty Blood match going on in the arcade, though.

There was a dance, too, but there was a grand total of 20 or so people. Yeah… that’s really enticing.

After walking around a bit more and finding out where the Nokia Theatre was, WM and I left to do some errands, pick up people, and actually eat dinner. Not really that much for today.

NoodleKnight evidently wanted to meet at the convention center, but due to some massive miscommunication problems over the phone, we ended up missing each other. Mainly, I didn’t even know he was going to even come to the convention center. =_=

Well, there’s always today. Woo. Time to print up my schedule plan for today.

Anime Expo 2008, Day 0: Random Melty Blood Match

Whoooo May 5, 2008

Posted by royalknight in Anime, BL Game Project.
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That’s what I felt like after finishing Slayers NEXT (recommended by the great Arai). A nice ol’ fantasy adventure with a nice, in-depth world to support it. Slowly but surely, I’m gearing up for Slayers Revolution (which I hope will be good and not suffer from any “resurrection sickness”).

In the last post, I mentioned being concerned about lag between frame and location, so I went and ran some ad hoc tests. Turns out that, at least on the computer I’m using, the difference in lag is less than millisecond. ^^; I guess I was worrying too much… In any case, Codename Spark reached v0.0.6.3, and about all I really want to do with it for now. Guess it’s time to move onto another section… probably image layers? Since I’ve done so much graphical coding so far (which is definitely not my forte), I guess it’s good to continue with it until I get sick of pixels and SDL_Surfaces and whatnot. That way, doing something far more interesting, like reimplementing the ZODIAC system I had before, will be far, far more engaging.

Lately, I’ve been getting more ideas for Eldeen’s world, to the point that I might just end up writing some of this stuff down. Maybe afterwards, it’ll make more sense. Hopefully, after all of Nekohime is said and done, I can use the engine to recreate my new world. At the very least, it’ll serve as a nice way to demonstrate other things you can do with it.

RK should stop staying up so late. He should also stop doing stupid mistakes that would take over an hour of debugging to figure out, only to change a two 0’s into two i’s. God save us all.

Spark v0.0.6.3