AX 2008, Wednesday (Day 0) July 3, 2008
Posted by royalknight in #beastslair, Anime, Anime Expo, Japanese, TYPE-MOON.add a comment
Funnily enough, most of the day was me helping WhiteMage clean up stuff and doing last-minute stuff for her. Not exactly fun, as I was hoping not to be straining my arms so early. =_=
When we actually did take off, we had fun navigating through downtown LA. Sticking to the driving directions probably saved us, as we were oriented towards the parking lots. Yay~.
The Los Angeles Convention Center is definitely worthy of AX. A huge, clean, modern monstrosity of a structure. Air-conditioned with wide corridors, grand entranceways, and an easy to follow format. Far nicer than Long Beach. I didn’t see much in the way of LACC and Nokia theater personnel, though, so I’m still wary actual operating experiences. But, it honestly can’t be much worse than last year.
Registration was a breeze. Ten to fifteen minutes of waiting or so, followed by a five second swap of the barcode ID and confirmation. Wow, I wish they had this system all the other years, as well.
Being a snap-happy fella’, I took some random pictures.
I had hurt my foot on the previous day, and was worried that it would be a hinderance, but it didn’t seem like a problem while walking around. There wasn’t much of a rush, as the convention center was mostly empty. I caught some video of a random Melty Blood match going on in the arcade, though.
There was a dance, too, but there was a grand total of 20 or so people. Yeah… that’s really enticing.
After walking around a bit more and finding out where the Nokia Theatre was, WM and I left to do some errands, pick up people, and actually eat dinner. Not really that much for today.
NoodleKnight evidently wanted to meet at the convention center, but due to some massive miscommunication problems over the phone, we ended up missing each other. Mainly, I didn’t even know he was going to even come to the convention center. =_=
Well, there’s always today. Woo. Time to print up my schedule plan for today.
Anime Expo 2008, Day 0: Random Melty Blood Match
Certifications, Gripes, Updates, and Then Some September 30, 2006
Posted by royalknight in BL Game Project, Computers, Japanese, Programming, Project C, Project T, Project World Egg, Projects, Tsukihime Translation Project, Uncategorized.add a comment
Slightly old news, but last Saturday, I finally completed and passed my A+ and Network+ certification exams. Whee!! Finally, all that studying paid off! Honestly, though, I’m glad I passed them. Too much of my life is trudging away, endlessly studying or doing things without any real end in sight. No sense of real accomplishment, no marker to justify my work, no encouragement or acknowledgement. Just a continual so-called “need” to work and work.
Lessee… continuing my Japanese study, but I might try to add another, more advanced class that’s more suited for my level tomorrow. More work involved, but I feel the need to actually learn stuff, not review.
Project Updates
Project Nekohime seems to be trudging through things, though some of the members have me worried. One in particular seems to be… hmm… having an authoritative identity crisis? It’d be nice if they communicated more, instead of emoing and acting immature. What I won’t stand for, though, is attempting to pass themselves off as skilled in a certain area that they know nothing about. There development is a lot more complicated than they realize, and I hope that I won’t have to come to head with that person. They’ve pushed before… and I don’t feel like needlessly relenting because of some stupid personal opinions.
Anyways, working on finishing Common Skills, publishing it, then drafting Servant classes. Once that is done, we can create a generalized Character class. And to finally be able to code things! In the meantime, the Art Center was created, and I’m really, really hoping I can finish the Java Applet for character creation. If things work out well, the Applet would be able to allow the user to easily create (and balance) a character’s stats, and possibly generate accurate information for programmers to start creating the static user objects.
The Tsukihime Translation Project is coming to a close, of which I have mixed feelings about. First, proofreading still needs to be done, whether certain people admit to it or not. Second, I honestly wish I could be doing more, but, as evident in the lack of posts I’ve had recently, my time has been spirited away by other things.
I recently discussed things concerning Project T in the #beastslair channel. I felt it was kinda’ nice to be able to exchange our thoughts about certain private things we were all working on, giving me some fresh perspective on aspects of it. One of them made a comment that was probably just a statement of fact, but I ended up taking it as a compliment. More development on that is happening… and I’m getting closer to actually creating excerpted material, as well as prepare for Project C.
I guess I should sorta’ partially declassify Project World Egg. I haven’t worked on it just recently, though I have been doing more work on it as a whole. Nasu is… complicated. But fun. The only thing that gets me is the design of the universe. I might leave it for later, though I hope the ramifications of doing so don’t come back to haunt me later.
Ehh… time flies when blogging… >_>